TISM Represented at Game Developers Conference

Posted on: April 1, 2014

Games at MSU gamedesign.msu.eduMembers from MSU's top-rated Game Design and Development program exhibited last month at the Game Developers Conference (GDC) in San Francisco, Calif., as part of the Pure Michigan booth.

The MSU team demonstrated games created at MSU, promoted our program and our students, and helped advocate for the State of Michigan as a destination for game development. The MSU team included Associate Professor Brian Winn and Media and Information students Greg Kozma, Liang Cui and William Jeffery.

"Michigan State University is preparing the next generation of game developers," said Winn, who teaches in the Game Design and Development Specialization at MSU. "The Game Developers Conference presented a fabulous opportunity to highlight our students and the growing talent base in our state."

Games at MSU gamedesign.msu.eduMSU's video game program, offered by the Department of Media and Information(TISM), recently was ranked 12th in the Princeton Review's "Top 25 Undergraduate Schools for Video Game Design for 2014."

This year's Game Developers Conference took place March 17-21. It is the world's largest and longest-running event serving professionals dedicated to the art and science of making games, with more than 24,000 industry professionals attending.

The conference is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.

Next year's Game Developers Conference will return to the Moscone Convention Center in San Francisco from Monday, March 2, to Friday, March 6, 2015, with the call for submissions to open this summer.

For more information on the conference, see the GDC website.

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