Lumino (Fall 2011)

spot-luminoDate: Fall 2011

Authors: Nathaniel Abernathy, Carrie Cole, Bryan Novak, Culver Redd, Rick Rizzo

Lumino is a third-person action/puzzle game built in the Unity3D game engine for the Michigan State University TC445 course by Nathaniel Abernathy, Carrie Cole, Bryan Novak, Culver Redd, and Rick Rizzo. This game features three separate levels, each with a distinct art style and different challenges to face. Other features include combat with enemies and a boss, dynamic, lighting-based special effects, puzzles to solve, and a well-defined story and tutorial.

Project URL: http://www.code-redd.com/projects/lumino

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