The camp, led by Brian Winn, associate professor of game design and development, teaches middle and high school students the basics of game design and development.
Throughout the week, students are engaged in the game design process, from the initial game idea, storyboarding and pitching to the iterative development process of prototyping, play testing and balancing.
Campers learn the process, tasks and roles involved in game development, including programmer, artist, designer and producer, while building their own 3D video game.
All the MSU Media Summer Camps have limited enrollment to increase instructor-to-student interaction. However, because of the popularity of the video game design program, several sections were offered.
The advanced section of the camp brings the design process to a whole new level where students learn the ins and outs of 3D-level design and build levels for their own games.
Both camps teach Unity3D, Photoshop, Blender and Audacity.
“The best part of the week is when the students take all that they have learned, coupled with their passion and creativity, to make their own game projects,” Winn said. “I hope the students walk away with a clear understanding of what it takes to design and develop a video game, as well as have a good idea of what their future college experience will be like.”
Over the course of three weeks, more than 100 students attended the pre-college game design program, which wraps up this week.Share via these networks: