Date: Spring 2009
Authors: Brian Winn, Ziba Scott, Eric Pearson, Jennifer DeFore, et. al.
Crossroads Village is a persuasive real time strategy game. The game allows the player to take on the role of a relief organization in dealing with world hunger and other third world crises. In the game, the player manages the relief effort in a village after a disaster, acquiring resources, rebuilding infrastructure, and helping villagers learn new skills. The game is designed to inspire a sense of empathy, while educating the player of the issues and making them aware that they can make a difference. Ultimately the game hopes to promote altruism and action in the form of real-world monetary donations.
The initial concept of the game was developed by Brian Winn and refined as part of a MA project by Jennifer DeFore. An early prototype was developed as a class project in TC832. A more advanced prototype was developed as part of a MA project by Ziba Scott.
Project URL: http://gel.msu.edu/crossroadsvillage/Share via these networks: